After starting the program, the Player must press the button (that is, it will start the Game) or (that is, activate the continuation of the Game, if the Player has already played before). In case of pressing the button, all the previous story reached by the Player, if there was one, is canceled and it starts from a “clean slate”; in the second case, that is, after pressing the button, the Game continues with the results of the last achieved Player. The main task of the Player is to convert the color of as many cells as possible into the base color chosen by the Player. On the game board there are two basic antagonist colors — red and violet. These are the two extreme colors of the color scale of cells, which never change during the game. Between these colors, if you look at the color scale, there are intermediate colors. As one moves away from the basic colors, this color requires more and more transforming efforts; yes, when choosing as a basic red colors will be required: one transformation for a yellow cell, two for green, three for blue, four for blue. For the purple color standing last in this scale, transformation into other colors is impossible, since it is defined as an unchangeable (basic) color. A similar situation is observed when choosing purple as the base color. Only here the amount of transforming effort is the opposite a scale with a red base color. So, one transformation is required to convert blue to violet; two to blue; for green — three; for yellow — four, and the red color standing at the end of this school, which is the basic color, is not subject to transformation. The practical result of such transformations is clearly shown when you click on the button (sections: and ). The automaton, guided by a machine algorithm, in the first half, following the Player's move, also selects its active cell (in this case, the color of this cell is purple), and iterations of the Game continue. To win in the Game, you need to convert more than half of the available ones on the playing field cells in the basic color chosen by the Player.

On the left and right of the Game panel at the bottom there are dynamic scales of the current points, earned by the Player and the Machine (the Player's opponent), in the current half of the match. The result of the match is determined by wins, draws or losses according to the results in two halves of the match. If the winning side wins the match, one point is awarded; in other cases, no points are awarded. The game provides for the holding of Season Games, in each of which it is necessary to play 5 matches (in the event that in the Season the advantage of one side over the other will be 3 points, the Season may have fewer matches).

According to the results of the Season, if the Player wins, he is assigned a certain Master status and a certain amount of Bonuses is given; then a new Game Season starts. The player has the opportunity to change any colors, except the basic ones, he has paid a Bonus for each such change. The button reflects the amount available Bonuses (respectively, the number of possible changes of colors (except basic) in any cell of the playing field). Each new Game Season restores the amount of Bonuses for the Player, which corresponds to the Master status number received. Bonuses can also be bought for money ( button on the panel). If a Player loses twice in a row during the current Season (draws are not taken into account), the number of the Master's status is reduced by one value. According to the result of the game in the Season, the Player, in case of defeat, is also disqualified for one value of the Master's status number.